meisterhau-ll
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    伤害修正组件 - 调整伤害值

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    "[REFLECT_ENTITY]": Optional<Actor> = ...
    "[REFLECT_MANAGER]"?: ComponentManager
    allowTick: boolean = false

    是否允许tick更新

    defaultModifier: number = 0.2

    默认伤害修正值

    defaultModifierOpt: DamageModifier = ...

    默认伤害修正选项

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