meisterhau-ll
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    目标锁定组件 - 管理战斗中的目标锁定

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    Constructors

    Properties

    "[REFLECT_ENTITY]": Optional<Actor> = ...
    "[REFLECT_MANAGER]"?: ComponentManager
    allowTick: boolean = false

    是否允许tick更新

    onLoseLock: Delegate<[]> = ...

    失去锁定事件

    source: Optional<Actor> = ...

    源角色

    sourceIsPlayer: boolean = false

    源是否为玩家

    target: Optional<Actor> = ...

    目标角色

    targetIsAI: boolean = false

    目标是否为AI

    targetIsPlayer: boolean = false

    目标是否为玩家

    Accessors

    Methods