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Components/combat/basic/components/core/input
InputComponent
Class InputComponent
输入组件 - 管理玩家输入控制
Hierarchy (
View Summary
)
BaseComponent
InputComponent
Index
Constructors
constructor
Properties
[
REFLECT_
ENTITY]
[
REFLECT_
MANAGER]?
allowed
Inputs
allow
Tick
Accessors
pre
Input
Methods
detach
get
Actor
get
Manager
on
Attach
on
Detach
on
Tick
Constructors
constructor
new
InputComponent
()
:
InputComponent
Returns
InputComponent
Properties
[
REFLECT_
ENTITY]
"[REFLECT_ENTITY]"
:
Optional
<
Actor
>
= ...
Optional
[
REFLECT_
MANAGER]
"[REFLECT_MANAGER]"
?:
ComponentManager
allowed
Inputs
allowedInputs
:
{
attack
:
boolean
;
feint
:
boolean
;
jump
:
boolean
;
sneak
:
boolean
;
sprint
:
boolean
;
use
:
boolean
;
}
= ...
允许的输入类型
allow
Tick
allowTick
:
boolean
= false
是否允许tick更新
Accessors
pre
Input
get
preInput
()
:
InputTypes
|
null
获取预输入
Returns
InputTypes
|
null
set
preInput
(
v
:
InputTypes
)
:
void
设置预输入
Parameters
v
:
InputTypes
Returns
void
Methods
detach
detach
(
manager
:
ComponentManager
)
:
boolean
分离组件
Parameters
manager
:
ComponentManager
Returns
boolean
get
Actor
getActor
()
:
Optional
<
Actor
>
获取所属演员
Returns
Optional
<
Actor
>
get
Manager
getManager
()
:
ComponentManager
获取组件管理器
Returns
ComponentManager
on
Attach
onAttach
(
manager
:
ComponentManager
)
:
boolean
|
void
|
Promise
<
boolean
|
void
>
组件附加时调用
Parameters
manager
:
ComponentManager
Returns
boolean
|
void
|
Promise
<
boolean
|
void
>
on
Detach
onDetach
(
manager
:
ComponentManager
)
:
void
|
Promise
<
void
>
组件分离时调用
Parameters
manager
:
ComponentManager
Returns
void
|
Promise
<
void
>
on
Tick
onTick
(
manager
:
ComponentManager
,
en
:
Optional
<
Actor
>
)
:
void
tick更新方法
Parameters
manager
:
ComponentManager
en
:
Optional
<
Actor
>
Returns
void
Settings
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Constructors
constructor
Properties
[
REFLECT_
ENTITY]
[
REFLECT_
MANAGER]
allowed
Inputs
allow
Tick
Accessors
pre
Input
Methods
detach
get
Actor
get
Manager
on
Attach
on
Detach
on
Tick
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输入组件 - 管理玩家输入控制