meisterhau-ll
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    输入组件 - 管理玩家输入控制

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    Properties

    "[REFLECT_ENTITY]": Optional<Actor> = ...
    "[REFLECT_MANAGER]"?: ComponentManager
    allowedInputs: {
        attack: boolean;
        feint: boolean;
        jump: boolean;
        sneak: boolean;
        sprint: boolean;
        use: boolean;
    } = ...

    允许的输入类型

    allowTick: boolean = false

    是否允许tick更新

    Accessors

    Methods