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global
DefaultTransitionOption
Type Alias DefaultTransitionOption
type
DefaultTransitionOption
=
{
allowedState
?:
"cast"
|
"backswing"
|
"both"
;
inAir
?:
boolean
;
inLava
?:
boolean
;
inRain
?:
boolean
;
inSnow
?:
boolean
;
inWall
?:
boolean
;
inWater
?:
boolean
;
inWaterOrRain
?:
boolean
;
isFlying
?:
boolean
;
isGliding
?:
boolean
;
isHungry
?:
boolean
;
isInvisible
?:
boolean
;
isMoving
?:
boolean
;
isOnFire
?:
boolean
;
isOnGround
?:
boolean
;
isOnHotBlock
?:
boolean
;
isSneaking
?:
boolean
;
preInput
?:
keyof
InputableTransitionMap
;
prevent
?:
boolean
;
}
Index
Properties
allowed
State?
in
Air?
in
Lava?
in
Rain?
in
Snow?
in
Wall?
in
Water?
in
Water
Or
Rain?
is
Flying?
is
Gliding?
is
Hungry?
is
Invisible?
is
Moving?
is
On
Fire?
is
On
Ground?
is
On
Hot
Block?
is
Sneaking?
pre
Input?
prevent?
Properties
Optional
allowed
State
allowedState
?:
"cast"
|
"backswing"
|
"both"
Optional
in
Air
inAir
?:
boolean
Optional
in
Lava
inLava
?:
boolean
Optional
in
Rain
inRain
?:
boolean
Optional
in
Snow
inSnow
?:
boolean
Optional
in
Wall
inWall
?:
boolean
Optional
in
Water
inWater
?:
boolean
Optional
in
Water
Or
Rain
inWaterOrRain
?:
boolean
Optional
is
Flying
isFlying
?:
boolean
Optional
is
Gliding
isGliding
?:
boolean
Optional
is
Hungry
isHungry
?:
boolean
Optional
is
Invisible
isInvisible
?:
boolean
Optional
is
Moving
isMoving
?:
boolean
Optional
is
On
Fire
isOnFire
?:
boolean
Optional
is
On
Ground
isOnGround
?:
boolean
Optional
is
On
Hot
Block
isOnHotBlock
?:
boolean
Optional
is
Sneaking
isSneaking
?:
boolean
Optional
pre
Input
preInput
?:
keyof
InputableTransitionMap
Optional
prevent
prevent
?:
boolean
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Properties
allowed
State
in
Air
in
Lava
in
Rain
in
Snow
in
Wall
in
Water
in
Water
Or
Rain
is
Flying
is
Gliding
is
Hungry
is
Invisible
is
Moving
is
On
Fire
is
On
Ground
is
On
Hot
Block
is
Sneaking
pre
Input
prevent
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