meisterhau-ll
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global
TransitionTypeOptionMap
Interface TransitionTypeOptionMap
interface
TransitionTypeOptionMap
{
onAttack
:
unknown
;
onBlock
:
{
direction
:
Comparable
<
AttackDirection
>
}
;
onBlocked
:
unknown
;
onChangeSprinting
:
{
sprinting
?:
boolean
}
;
onDeflection
:
{
direction
:
Comparable
<
AttackDirection
>
}
;
onDodge
:
unknown
;
onEndOfLife
:
unknown
;
onFeint
:
unknown
;
onHit
:
unknown
;
onHurt
:
{
hegemony
?:
boolean
}
;
onHurtByMob
:
unknown
;
onInterrupted
:
unknown
;
onJump
:
unknown
;
onKnockdown
:
unknown
;
onKnockdownOther
:
unknown
;
onLock
:
unknown
;
onMissAttack
:
unknown
;
onNotHurt
:
unknown
;
onParried
:
unknown
;
onParry
:
unknown
;
onProjectileHitEntity
:
unknown
;
onReleaseLock
:
unknown
;
onReleaseSneak
:
unknown
;
onSneak
:
{
isSneaking
?:
boolean
}
;
onTrap
:
unknown
;
onUseItem
:
unknown
;
}
Hierarchy (
View Summary
)
InputableTransitionMap
TransitionTypeOptionMap
Index
Properties
on
Attack
on
Block
on
Blocked
on
Change
Sprinting
on
Deflection
on
Dodge
on
End
Of
Life
on
Feint
on
Hit
on
Hurt
on
Hurt
By
Mob
on
Interrupted
on
Jump
on
Knockdown
on
Knockdown
Other
on
Lock
on
Miss
Attack
on
Not
Hurt
on
Parried
on
Parry
on
Projectile
Hit
Entity
on
Release
Lock
on
Release
Sneak
on
Sneak
on
Trap
on
Use
Item
Properties
on
Attack
onAttack
:
unknown
on
Block
onBlock
:
{
direction
:
Comparable
<
AttackDirection
>
}
on
Blocked
onBlocked
:
unknown
on
Change
Sprinting
onChangeSprinting
:
{
sprinting
?:
boolean
}
on
Deflection
onDeflection
:
{
direction
:
Comparable
<
AttackDirection
>
}
on
Dodge
onDodge
:
unknown
on
End
Of
Life
onEndOfLife
:
unknown
on
Feint
onFeint
:
unknown
on
Hit
onHit
:
unknown
on
Hurt
onHurt
:
{
hegemony
?:
boolean
}
on
Hurt
By
Mob
onHurtByMob
:
unknown
on
Interrupted
onInterrupted
:
unknown
on
Jump
onJump
:
unknown
on
Knockdown
onKnockdown
:
unknown
on
Knockdown
Other
onKnockdownOther
:
unknown
on
Lock
onLock
:
unknown
on
Miss
Attack
onMissAttack
:
unknown
on
Not
Hurt
onNotHurt
:
unknown
on
Parried
onParried
:
unknown
on
Parry
onParry
:
unknown
on
Projectile
Hit
Entity
onProjectileHitEntity
:
unknown
on
Release
Lock
onReleaseLock
:
unknown
on
Release
Sneak
onReleaseSneak
:
unknown
on
Sneak
onSneak
:
{
isSneaking
?:
boolean
}
on
Trap
onTrap
:
unknown
on
Use
Item
onUseItem
:
unknown
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On This Page
Properties
on
Attack
on
Block
on
Blocked
on
Change
Sprinting
on
Deflection
on
Dodge
on
End
Of
Life
on
Feint
on
Hit
on
Hurt
on
Hurt
By
Mob
on
Interrupted
on
Jump
on
Knockdown
on
Knockdown
Other
on
Lock
on
Miss
Attack
on
Not
Hurt
on
Parried
on
Parry
on
Projectile
Hit
Entity
on
Release
Lock
on
Release
Sneak
on
Sneak
on
Trap
on
Use
Item
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