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Components/combat/basic/default
DefaultMoves
Class DefaultMoves
默认动作集合
Implements
Moves
Index
Constructors
constructor
Properties
animations
block
blocked
execution
hit
Wall
hurt
knockdown
parried
parried
Left
parried
Right
parry
sounds
Methods
get
Move
has
Move
mixin
set
Transition
setup
Constructors
constructor
new
DefaultMoves
()
:
DefaultMoves
Returns
DefaultMoves
Properties
animations
animations
:
{
block
:
{
left
:
string
;
middle
:
string
;
right
:
string
;
vertical
:
string
}
;
blocked
:
{
left
:
string
;
middle
:
string
;
right
:
string
;
vertical
:
string
}
;
execution
:
{
cutHead
:
string
}
;
executionNoGore
:
{
cutHead
:
string
}
;
hit
:
{
left
:
string
;
middle
:
string
;
right
:
string
;
vertical
:
string
}
;
knockdown
:
string
;
parried
:
{
left
:
string
;
middle
:
string
;
right
:
string
;
vertical
:
string
}
;
parry
:
{
left
:
string
;
middle
:
string
;
right
:
string
;
vertical
:
string
}
;
}
= ...
block
block
:
Move
= ...
blocked
blocked
:
Move
= ...
execution
execution
:
Move
= ...
hit
Wall
hitWall
:
Move
= ...
hurt
hurt
:
Move
= ...
knockdown
knockdown
:
Move
= ...
parried
parried
:
Move
= ...
parried
Left
parriedLeft
:
Move
= ...
parried
Right
parriedRight
:
Move
= ...
parry
parry
:
Move
= ...
sounds
sounds
:
{
block
:
string
;
blocked
:
string
;
parry
:
string
}
= ...
Methods
get
Move
getMove
(
name
:
string
)
:
Move
获取指定名称的动作
Parameters
name
:
string
Returns
Move
has
Move
hasMove
(
name
:
string
)
:
boolean
检查是否存在指定名称的动作
Parameters
name
:
string
Returns
boolean
mixin
mixin
<
T
extends
DefaultMoves
>
(
state
:
StateKey
<
T
>
,
obj
:
any
)
:
void
混合状态属性
Type Parameters
T
extends
DefaultMoves
Parameters
state
:
StateKey
<
T
>
obj
:
any
Returns
void
set
Transition
setTransition
<
T
extends
DefaultMoves
>
(
state
:
StateKey
<
T
>
,
transitionName
:
StateKey
<
T
>
,
transition
:
TransitionTypeOption
,
)
:
void
设置状态转换
Type Parameters
T
extends
DefaultMoves
Parameters
state
:
StateKey
<
T
>
transitionName
:
StateKey
<
T
>
transition
:
TransitionTypeOption
Returns
void
setup
setup
<
T
extends
DefaultMoves
>
(
init
:
StateKey
<
T
>
)
:
void
设置状态转换
Type Parameters
T
extends
DefaultMoves
Parameters
init
:
StateKey
<
T
>
Returns
void
Settings
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On This Page
Constructors
constructor
Properties
animations
block
blocked
execution
hit
Wall
hurt
knockdown
parried
parried
Left
parried
Right
parry
sounds
Methods
get
Move
has
Move
mixin
set
Transition
setup
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默认动作集合