meisterhau-ll
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    Index

    Constructors

    Properties

    acceptableInputs: Set<string> = ...

    玩家接受的事件输入

    cameraOffsets: number[] = Status.defaultCameraOffsets
    componentManager: ComponentManager

    组件管理器

    duration: number = 0

    动作已持续时间

    hand: string = 'minecraft:air'

    手上物品的type

    hegemony: boolean = false

    是否霸体状态

    isBlocking: boolean = false

    处于防御状态

    isDodging: boolean = false

    处于闪避状态

    isInvulnerable: boolean = false

    玩家是否处于无敌状态

    isWaitingDeflection: boolean = false

    处于偏斜等待状态

    isWaitingParry: boolean = false

    处于招架等待状态

    preInput: string | null = null

    玩家预输入

    repulsible: boolean = true

    是否可被击退

    shocked: boolean = false

    是否受到冲击 受到冲击的对象在碰到墙体时会造成短暂眩晕

    stamina: number = 0

    玩家的精力(不是饱和度也不是生命值)

    status: string = 'unknown'

    moves中当前move的名称

    stiffness: number = 0

    玩家的硬直

    defaultCameraOffsets: number[] = ...
    global: Status | undefined = ...

    全局状态实例

    status: Map<string, Status> = ...

    存储所有状态的映射表

    Methods