meisterhau-ll
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    状态组件 - 管理角色的战斗状态

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    "[REFLECT_ENTITY]": Optional<Actor> = ...
    "[REFLECT_MANAGER]"?: ComponentManager
    allowTick: boolean = false

    是否允许tick更新

    hegemony: boolean = false

    是否霸体状态

    isBlocking: boolean = false

    处于防御状态

    isDodging: boolean = false

    处于闪避状态

    isWaitingDeflection: boolean = false

    处于偏斜等待状态

    isWaitingParry: boolean = false

    处于招架等待状态

    noGore: boolean = true

    禁用血腥效果

    repulsible: boolean = true

    是否可被击退

    shocked: boolean = false

    是否受到冲击 - 受到冲击的对象在碰到墙体时会造成短暂眩晕

    stiffness: number = 0

    玩家的硬直

    Methods