meisterhau-ll
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    体力组件 - 管理角色的体力系统

    Hierarchy (View Summary)

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    Constructors

    Properties

    "[REFLECT_ENTITY]": Optional<Actor> = ...
    "[REFLECT_MANAGER]"?: ComponentManager
    $stamina: number = 100

    内部体力值

    allowTick: boolean = false

    是否允许tick更新

    cooldown: Optional<Timer> = ...

    冷却计时器

    maxStamina: number = 100

    最大体力值

    prevStamina: number

    上一帧体力值

    restoreCooldown: number = 20

    恢复冷却时间

    restorePerTick: number = 1.6

    每tick恢复量

    Accessors

    Methods