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Components/combat/basic/components/attackSensor
AttackSensor
Class AttackSensor
攻击传感器组件 - 检测来袭攻击
Hierarchy (
View Summary
)
CustomComponent
AttackSensor
Index
Constructors
constructor
Properties
[
REFLECT_
ENTITY]
[
REFLECT_
MANAGER]?
allow
Tick
only
Self
only
Teammates
on
Will
Attack
range
Methods
detach
get
Actor
get
Manager
on
Tick
Constructors
constructor
new
AttackSensor
(
onlySelf
?:
boolean
,
onlyTeammates
?:
boolean
,
range
?:
number
,
)
:
AttackSensor
Parameters
onlySelf
:
boolean
= true
onlyTeammates
:
boolean
= false
range
:
number
= 4
Returns
AttackSensor
Properties
[
REFLECT_
ENTITY]
"[REFLECT_ENTITY]"
:
Optional
<
Actor
>
= ...
Optional
[
REFLECT_
MANAGER]
"[REFLECT_MANAGER]"
?:
ComponentManager
allow
Tick
allowTick
:
boolean
= false
是否允许tick更新
Readonly
only
Self
onlySelf
:
boolean
= true
Readonly
only
Teammates
onlyTeammates
:
boolean
= false
Readonly
on
Will
Attack
onWillAttack
:
Delegate
<
[
IncomingAttack
,
Actor
]
>
= ...
当有攻击来袭时触发的事件委托
Readonly
range
range
:
number
= 4
Methods
detach
detach
(
manager
:
ComponentManager
)
:
boolean
分离组件
Parameters
manager
:
ComponentManager
Returns
boolean
get
Actor
getActor
()
:
Optional
<
Actor
>
获取所属演员
Returns
Optional
<
Actor
>
get
Manager
getManager
()
:
ComponentManager
获取组件管理器
Returns
ComponentManager
on
Tick
onTick
(
manager
:
ComponentManager
,
en
:
Optional
<
Actor
>
)
:
void
tick更新方法
Parameters
manager
:
ComponentManager
en
:
Optional
<
Actor
>
Returns
void
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Constructors
constructor
Properties
[
REFLECT_
ENTITY]
[
REFLECT_
MANAGER]
allow
Tick
only
Self
only
Teammates
on
Will
Attack
range
Methods
detach
get
Actor
get
Manager
on
Tick
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攻击传感器组件 - 检测来袭攻击